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Basecamp Books

Shape Up

  • Shaped versus unshaped work
  • Setting appetites instead of estimates
  • Designing at the right level of abstraction
  • Concepting with breadboards and fat marker sketches
  • Making bets with a capped downside (the circuit breaker) and honouring them with uninterrupted time
  • Choosing the right cycle length (six weeks)
  • A cool-down period between cycles
  • Breaking projects apart into scopes
  • Downhill versus uphill work and communicating about unknowns
  • Scope hammering to separate must-haves from nice-to-haves